Diablo: Immortal was recently announced at BlizzCon 2018. It’s a game that looks and plays a lot like Diablo 3, all from the comfort of your mobile phone. But how does it actually work, and is it fun to control? I ran through the BlizzCon demo three different times in order to answer those questions.
The BlizzCon demo starts out by asking which class you want to play. I picked Barbarian my first time and jumped into the dungeon to slay some demons. I was playing on a sizable Samsung Android phone, which seemed to be about the size of my iPhone XS Max.
The game is controlled completely with a touchscreen, with a virtual thumbstick on the left side of the screen and an ability cluster on the right. When using abilities that require precise aiming, holding down the button will let you draw where you want to aim. Despite being a fast-paced action game on a phone, the controls work pretty well. I was able to do what I wanted almost all of the time, and rarely struggled to pull off quick combos.
The abilities themselves were pretty familiar for Barbarians; a quick slam of a hammer here and some whirlwinding over there. I didn’t really get a chance to play with anything new until I got my hands on the Wizard, who can now shoot out an eruption of electricity that quickly returns to her, dealing damage a second time.
But it was with the Wizard that that I first noticed some flaws in the control system. Directing where I wanted…