Battlefield 5’s fast-paced combat is perhaps a bit too fast-paced. Developers at EA DICE yesterday acknowledged the hottest topic facing the game since its Nov. 20 launch — that the time to kill (TTK) and time to death (TTD) are too damn low.

That will be fixed, adjusted, rebalanced or whatever you want to call it, but not immediately — even if it is “one of our high priorities right now,” according to core gameplay designer Florian Le Bihan. That’s because there’s a bunch of stuff tied up in the systems that are currently getting folks killed way too often or too quickly in online multiplayer.

Le Bihan says developers are looking at an experiment (coming “soon”) in hopes of increasing the TTK. New changes will be rolled out globally to everyone, with a new playlist created using the old parameters, so that players and developers alike can compare the two. No word on when that will take place, but it’s on the table.

“The TTD experience is one of our high priorities right now and there are a lot of important and complex pieces that are being investigated to identify any issues in that area, including netcode,” Le Bihan wrote. “We are also expanding the scope of our investigation and improvements to other components that are directly related to the player experience when it comes to getting shot, receiving damage, etc.”

He added that DICE wants to “improve consistency of the gameplay across all…

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